
over the past two months a lot has happened to my level, I have completed my storage room which has weapons and a modifier in, the room consists of BSP geometry and some basic assets such as wires, pallets and barrels its not over populated and has a nice low fog effect in the room, on the outside I have made a make shift walk way out of planks and scaffolding assets to get on
the roof where jump thighs are placed. Next I tweaked the area of the billboard which can be walked around such as widening the planks and adding some health and armour as its a hidden area. thirdly I removed vents and added in water tanks and fences to give it a factory style, I also added the floats to the roof top to make out that they were more balloons to represent the parade. I added the path nodes and player starts at the end so I knew where to place them and what was able to climb on to. I also added the built city that is already in udk to give it a feeling of being in a city and then I added the fog which now slight over powers the level.
The project schedule has been changed twice due to assets and asset placement this is because of the fog and as having fog was making my level unique I had to keep it so I changed the schedule around the fog instead of removing it.

